The basic edition (game only) costs $15, the fan edition (also including a digital copy of the soundtrack and a digital artbook with exclusive developer diary outtakes) costs $25. Both editions are available on the Editions section.
Curious Expedition will be released on consoles in 2019 thanks to our partnership with Thunderful.
We released the 1.0 version of the game in 2016 and have been working on major updates since then, including a free DLC. You can find a list of all the changes here.
Our goal for an average full playthrough length is approx. 2 - 3 hours, with every expedition taking no more than 10-30 minutes. We don’t want the game to take forever to finish. Instead, we provide enough content and variety to make replaying an interesting and long-term option. Also, as with traditional roguelikes, you'll die often before ever reaching the end of the game. With each playthrough you’ll unlock new characters and options, and learn to play the game more efficiently.You’ll be awarded with fame for every successfully completed expedition. This fame can be spent on equipment to have better prepared expeditions in the future. However, at the end of your lifetime-career the accumulated amount of fame determines your ranking in the hall of fame. So it’s your choice to spend the fame on equipment to make it easier for you or try to get along with minimal costs if you want to score high in the hall of famous explorers.
Curious Expedition was made by Riad Djemili (code) and Johannes Kristmann (art). We have been working closely together at the AAA games development studio YAGER in Berlin for 8 years. During our time at YAGER we worked on SpecOps: The Line and Dead Island 2. At the beginning of 2014 we quit our jobs and founded our own company, called Maschinen-Mensch. Over the duration of the development our team has slowly grown to include freelancing artists and programmers. We're currently 7 people, in addition to some external collaborators.
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