The basic edition of Curious Expedition (game only) costs $15, the fan edition (also including a digital copy of the soundtrack and a digital artbook with exclusive developer diary outtakes) costs $25. Both editions are available on the Editions section.
Curious Expedition will be released on consoles in 2019 thanks to our partnership with Thunderful.
We released version 1.0 of Curious Expedition in 2016 and have been working on major updates since then, including a free DLC and support for several new languages. You can find a list of all the changes here.
Our goal for an average full playthrough length is approx. 2 - 3 hours, with every expedition taking no more than 10-30 minutes. We don’t want the game to take forever to finish. Instead, we provide enough content and variety to make replaying an interesting and long-term option. Also, as with traditional roguelikes, you'll die often before ever reaching the end of the game. With each playthrough you’ll unlock new characters and options, and learn to play the game more efficiently.You’ll be awarded with fame for every successfully completed expedition. This fame can be spent on equipment to have better prepared expeditions in the future. However, at the end of your lifetime-career the accumulated amount of fame determines your ranking in the hall of fame. So it’s your choice to spend the fame on equipment to make it easier for you or try to get along with minimal costs if you want to score high in the hall of famous explorers.
Curious Expedition was made by Riad Djemili (code) and Johannes Kristmann (art). They worked closely together at the AAA games development studio YAGER in Berlin for 8 years. During their time at YAGER they worked on Spec Ops: The Line and Dead Island 2. At the beginning of 2014 they quit their jobs and founded the studio Maschinen-Mensch. Since then, the team has slowly grown to 8 people, in addition to external collaborators.
Curious Expedition is written in a custom HTML5 game engine that is based on the Canvas element and CoffeeScript. For shipping the game we used Electron and Greenworks. After Trello we started using the best project management tool for indie games Codecks. We're so excited about the future of this tool that we've now joined forces with the extremly talented people creating it.
We'd love to see your videos about Curious Expedition! We grant you all the rights to create, share and monetize videos of our game (including Let's Plays, reviews, previews, commentaries, tutorials, etc). You don't need any additional written permission from us to create such content. If possible, please provide a link to our homepage https://curious-expedition.com in the video description. If you need further information, please contact us at firstname.lastname@example.org.
It is! On March 2019 we announced Curious Expedition 2, coming to desktop and consoles. The sequel will feature a brand new art style (inspired by graphic novels), improved gameplay and vastly expanded content, providing hours of unique adventures to existing and new fans alike. We also plan to add multiplayer support in Curious Expedition 2: you’ll be able to join the legendary Explorer Clubs and participate in their global competition for fame and glory. But rest assured that the core experience of the game won’t be changed! Check out the announcement trailer and more info on the Curious Expedition 2 mini site.
That's not a real question! But yes, we partnered with Underground Games to develop a board game based on Curious Expedition, which is currently in development.