The price for the basic game is 15$ US. There are several special editions available.
There are no plans for a touch version at the moment.
We released the 1.0 version of the game in 2016 and have been working on major updates since then. You can see a list of all the changes here.
Our goal for an average full playthrough length is approx. 2 - 3 hours, with every expedition taking no more than 10-30 minutes. We don’t want the game to take forever to finish. Instead, we’ll provide enough content and variety to make replaying an interesting and long-term option. Also, as with traditional roguelikes, you'll die often before ever reaching the end of the game. With each playthrough you’ll unlock new characters and options, and learn to play the game more efficiently. We really like how FTL handled this aspect and are striving for a similar quality.We hope that we won’t need a rigid difficulty setting but provide or more flexible, self-determined approach. You’ll be awarded with fame for every successfully completed expedition. This fame can be spent on equipment to have better prepared expeditions in the future. However, at the end of your lifetime-career the accumulated amount of fame determines your ranking in the hall of fame. So it’s your choice to spend the fame on equipment to make it easier for you or try to get along with minimal costs if you want to score high in the hall of famous explorers.
We are currently two persons: Riad Djemili (code) and Johannes Kristmann (art). We have been working closely together at the AAA games development studio called YAGER in Berlin for 8 years. During our time at YAGER we worked on SpecOps: The Line and Dead Island 2. At the beginning of 2014 we quit our jobs and founded our own company, called Maschinen-Mensch. Over the duration of the development our team has slowly grown to include freelancing artists and programmers.
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