The price for the basic game is 15$ US. There are several special editions available.
We released the first alpha version in November 2014 and started Steam Early Access in May 2015. After over 30 feature updates we released the 1.0 version of the game on September 2nd, 2016.
We would love to bring a version of the game to touch devices, but this highly depends on the success of the game. Work on the touch version would start once the desktop version has reached final version. The touch version would most likely have to be bought separately.
The game is fully released and out of Early Access. We still have a lot of ideas for future updates and plan to add translation and modding support.
Our goal for an average full playthrough length is approx. 2 - 3 hours, with every expedition taking no more than 10-30 minutes. We don’t want the game to take forever to finish. Instead, we’ll provide enough content and variety to make replaying an interesting and long-term option. Also, as with traditional roguelikes, you'll die often before ever reaching the end of the game. With each playthrough you’ll unlock new characters and options, and learn to play the game more efficiently. We really like how FTL handled this aspect and are striving for a similar quality.We hope that we won’t need a rigid difficulty setting but provide or more flexible, self-determined approach. You’ll be awarded with fame for every successfully completed expedition. This fame can be spent on equipment to have better prepared expeditions in the future. However, at the end of your lifetime-career the accumulated amount of fame determines your ranking in the hall of fame. So it’s your choice to spend the fame on equipment to make it easier for you or try to get along with minimal costs if you want to score high in the hall of famous explorers.
We are currently two persons: Riad Djemili (code) and Johannes Kristmann (art). We have been working closely together at the AAA games development studio called YAGER in Berlin for 8 years. During our time at YAGER we worked on SpecOps: The Line and Dead Island 2. At the beginning of 2014 we quit our jobs and founded our own company, called Maschinen-Mensch. We are currently working with one freelancer who is providing the music and sounds for The Curious Expedition.
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